Red's Tale is a game set roughly around in Villains canon, detailing the events following Red obtaining the Huntsman's Axe: it will have Red, Jack and two other characters as a playable group and revolves around the disappearance of eight "Pure of Heart", who were given the eight Royal Jewels at birth.. without these jewels the kingdom is becoming more and more corrupted, prompting Red and her friends to go on their first ever adventure to retrieve the Jewels and uncover the truth.

Red has always been a fiery warrior and her past has not been set in stone, thus this story does not conflict with her backstory and will hopefully add to the character - as for why she never told anyone about it.. well.. you'll see why, sometimes to protect the world one has to do things one will regret..



Main Cast


Red is the leader of the group and the damage-dealer, specializing in attacking with her axe, berserker-skills and her developing lycanthropy.


Jack is a hybrid of melee-and-magic, having many unusual abilities that Red and the others don't fully understand but dare not question - although he and Red are lovers and he seems a strong ally both Whey and Hops seem afraid of him, though Red pays this no heed.


Hops is the twin brother of Whey and like his sister is a half-fay, whilst Whey specializes in healing magic Hops is a brewer - a special kind of mage that can cause many different status ailments / buffs with the use of magic potions.


Whey is the twin sister of Hops and a half-fay who specializes in healing magic, taking an affinity for nature and learning to use the spirits of earth, wind, fire and air to heal herself and her allies in battle: though she abhors violence and only fights when left no other choice.

Enemy Mobs


  • Twisting Terror
  • Vespar Scout
  • Degenerate
  • Bloody Bones
  • Gibbering Madness
  • Lunacy Mage
  • Mind Worm
  • Skin Hag
  • Chaos Priest
  • Chaotic Slayer
  • Chaos Cultist
  • Writhing Madness
  • Consuming Madness
  • Mandrake
  • Swamp Leech
  • Carnival Marionette
  • Carnival Puppet
  • Tuskan Chief
  • Tuskan Warrior
  • Marrow Hunter
  • Brain Cat
  • Aberration
  • Wendigo
  • Patchwork Golem
  • Silence Mage
  • Bogeyman
  • Putrid Mass
  • Tuskan Behemoth
  • Chitterweb Spider
  • Pursuing Madness
  • Mad Vine
  • Blooming Madness
  • Grotesque
  • Grendle
  • Maw
  • Plaything
  • Chaos Wyrm
  • Clobhair
  • Oozing Filth
  • Swamp Spirit
  • Trollkin Savage
  • Bubbling Brew
  • Abomination
  • Madman
  • Gnome Warlock
  • Spectre
  • Twisted Fay
  • Warped Fay
  • Madman Cultist
  • Ancient Priest
  • Madness Priestess
  • Ancient Priestess
  • Madness Priest
  • Banshee
  • Goblin Mage
  • Goblin Runt
  • Goblin Fighter
  • Saurian Knight
  • Saurian Hunter
  • Saurian Elite
  • Raging Bull
  • Mad Bull
  • Ogre
  • Weeping Willow
  • Shade
  • Ash Spirit
  • Iron Golem


  • Catatonia
  • Pyromania
  • Paraphilia
  • Madness Sphinx
  • Dysthymia
  • Panphobia
  • Chitterweb Matron
  • Obsession
  • Paranoia
  • Psychalgia
  • Destruction
  • Dormouse
  • Rat King
  • Caterpillar
  • Nightmare Doll
  • Masque
  • War Doll
  • Harvest Doll
  • Odium
  • Advisor Trey (corrupt)
  • Red Queen
  • Tall Stranger (corrupt)
  • Tall Stranger
  • Dressmaker (corrupt)
  • Advisor Trey
  • Dressmaker



The story begins with a flashback to Red gaining the Huntsman's Axe and how she felt it twisting her..

The flashback ends and Red awakens in her parent's farm, where she is informed of Jack waiting on her - leaving the house Red and Jack begin a conversation when Whey and Hops arrive on the scene.

Jack informs Red the twins are friends of his and he had thought they could all take a trip to the Royal Kingdom in order to take Red's minds off things as well as check up on reports of trouble brewing nearby (Jack always one to look for adventure).

Red is reluctant to go but eventually agrees, although the others try and encourage her not to take the Huntsman's Axe she refuses to leave it behind and the group head off, with Red's parents giving them some supplies before they leave.

The group travel across the road leading to the Royal Kingdom and brave a few of Wonderland's less pleasant inhabitants in the process - both Hops and Whey comment on how monsters have become more frequent and Jack wonders if this had something to do with the reports of trouble.

Arriving at the Royal Kingdom the group find many soldiers, knights and adventurers gathered near the palace and despite Red's objection Jack soon has the group follow - the Monarchy's crier informs those gathered many beasts have began to take over the land due to the disappearance of seven "Pure of Heart", who held the Royal Jewels of the Kingdom, without which the entire land was beginning to revert back to the primal chaos it had once been prior to the Monarchy.

Asking for heroes to help find the "Pure of Heart" the Monarchy are willing to bestow numerous gifts upon those who would do so, many in the crowd don't seem keen on such a grand task and Red wants to go back to the farm - yet Jack recruits her and the twins as he volunteers to do the impossible.

Jack's involvement causes quite a stir as he is known as a hero due to numerous past deeds and the Monarchy insist on seeing him at once, alongside his companions - once inside the palace Jack and his group are given as much information as the Monarchy can afford and granted the right to go and do as they pleased, so long as they brought back the Royal Jewels and (if possible) the "Pure of Heart".

Chapter 1 - Jewel of The Tide

Chitterweb Matron


Chapter 2 - Jewel of The Sky

Advisor Trey

Advisor Trey

Chapter 3 - Jewel of The Earth

Madness Sphinx



Chapter 4 - Jewel of The Spirit

Tall Stranger

Tall Stranger



Chapter 5 - Jewel of The Body




Chapter 6 - Jewel of The Machine


War Doll

Harvest Doll

Nightmare Doll

Chapter 7 - Jewel of The Flame





Chapter 8 - Jewel of The Sun and Moon


Rat King




Red Queen


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